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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: Paddles (pinnouts and games)
- Date: 6 Mar 1996 04:56:07 GMT
- Organization: University of California, San Diego
- Message-ID: <4hj5t7$91n@sdcc12.ucsd.edu>
- References: <4hi0st$d9@info1.sdrc.com>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- In <4hi0st$d9@info1.sdrc.com> spfind@sdrc.com (jeff findley) writes:
-
- >I was wondering if anyone can tell me the pinouts for C64 (Atari type)
- >paddles? Are there any C64 games which use these?
-
- Pinouts, I don't know, but the data for them come in the SID chip
- (or at least in the SID's addressing space). The Koala pad can be
- simulated with a pair of pot paddles because the Koala pad emulates
- a paddle (which is why control is sometimes erratic *grumble*). An
- ML routine for reading them is in the Programmers' Ref Guide
- (reading them in BASIC is a joke).
-
- I am not aware of any games that used the paddle; almost all
- Commodore games ever since people discovered they can use an Atari
- joystick have been written for digital inputs.
-
- >How about analog joysticks? The wiring for an analog joystick should
- >be the same as the paddles and similar to the analog mouse, but did
- >Commodore ever make such a product?
-
- An analogue joystick, no, but you might look at the 1351 mouse for
- something similar. Jim Brain could give you a definitive answer
- (jim?)
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-